Good Smile Tachikoma – Review


The Tachikoma by the Good Smile Company had been a long term “Grail” of mine. And now that it’s in my collection I can most certainly confirm that it was definitely worth the wait. The Good Smile Company (along with Max Factory) are more famous for their Nendoroid and Figma  lines, so it’s interesting to see something a little different from them.

Box Front

The Tachikomas are a special type of A.I. controlled “spider-tank” (for want of a better word) that appear in the Ghost in the Shell franchise and this particular Tachikoma appears in the Ghost in the Shell: Stand Alone Complex TV series. Although they pack some pretty serious firepower, the Tachikomas used by Section 9 tend to sound and behave a lot like children. The A.I. component of their design means that they can operate independently, or with a pilot at the controls. They have small wheels at the base of their feet which they use to get around with mostly, but they are capable of firing off tow-lines from either side of their “abdomens”/cockpits which they can use to climb walls and perform other spider-like functions.

Box Back

Among all the varying Tachikoma figures available, what sets this particular version apart from the others is the inclusion of a small scale figure of the Major, Motoko Kusanagi. The figure itself appears to be quite tiny (less than 1:18 scale approximately) and is pretty well articulated. Just like in the TV series, the abdomen/cockpit of the Tachikoma opens up for the Major to sit inside and operate the controls manually.

Not pictured: cup holder.


Once you get the Tachikoma out of its box, the first thing you may notice is that it has quite a decent heft to it. This is due to the body, legs, and arms being made of a metal alloy. Only the abdomen is made of plastic, most likely due to all the moving parts in it. It’s a very good representation of the character, decked out in a metallic blue with silver accents and topped off with its characteristic white “bowling-ball” eyes (3 on the top of the body and 1 underneath the abdomen).

Everything moves fairly freely, and due the heavy nature of the body and limbs, the joints are extra “ratchety” to make up for this. As a side note: it’s typical for second hand figures to have weakened joints from having to support the weight of the body for extended periods of time. The wheels appear to be made from a hard rubber which may hinder standing because as the weight of the body presses down, the feet/wheels slide and the legs tend to splay out.

Walking on tip-toes so my feet don’t slide out on me!

The tiny (TINY!) Motoko figure that’s included is also pretty cool. This particular version of the Major is wearing her usual Section 9 tactical suit which primarily consists of shades of grey . It’s pretty well sculpted for such a small figure, even if it’s light on details. It’s also worth noting how fragile/delicate some of her joints appear to be. Although this figure appears to be quite poseable, I wouldn’t necessarily class it as an “action figure” (especially if you’ve had to pay a substantial “slow-poke tax” as I have). Great for posing and display, not so much for general play. The Major scales quite nicely with the Tachikoma and it’s nice to see them posed together.

Cover me!


Inside the cardboard box there’s a styrofoam piece that holds the Tachikoma, the Major, and an assortment of accessories. In the package you’ll find a set of interchangeable armour pieces that can be swapped out or re-arranged with the “lights” that attach to the abdomen/cockpit. Also included is an additional set of “feet” that have the wheels protruding slightly more so that the figure can roll around a bit easier. The armour pieces are plastic, whereas the extra feet are made of metal with a plastic wheel with the same hard rubber tyre.

There’s also a “mini-gun” attachment so you can replace the usual “cannon” main weapon for a “Gatling gun” variant. The Major herself only comes with 2 open hands and 2 right hands – one holding her pistol and one holding her trusty Seburo sub-machine gun. Unfortunately, the guns are moulded into her hands and therefore aren’t removable.

Also included is an instruction sheet and stickers that you can apply to the Tachikoma. It’s a bit of a shame that there wasn’t more accessories for the Major, but it’s kind of understandable given her small scale and that she’s technically the Tachikoma’s accessory.


The Tachikoma itself moves as you would expect and the joints ensure that it can hold most poses pretty well. The joints that connect the legs and abdomen to the body feel a lot like the Revo joints that feature in the Revoltech line. They can offer full rotation around where the joint connects along with quite a sturdy click/ratchet. In this case it’s pretty necessary to have this ratcheting action in order for the legs to support the heavy weight of the metal main body.

Care to explain how tyre tracks got on the ceiling?

The legs and arms are also made of metal but aren’t as heavy. The “eyes” have a full 360 degree range of motion and can roll around similar to how a trackball works. The joints for the legs can rotate fully and have a sort of dual swivel system which allows the top of the legs to move up and down as well as backwards and forwards. The second joint in the legs also has full rotation, but the movement in and out is somewhat limited.

The arms are connected to the body with ball joints, but the range of motion is limited due to the body, legs, and the Tachikoma’s main weapon getting in the way. The end of each arm has a claw that can rotate and has articulated pincers that can individually open and close. The main gun can also move around a bit but its range is pretty limited. The “cannon” attachment also features a sort of “safety” muzzle cover that can be removed after its “pin” is pulled out (possibly a safety measure to ensure that a rogue Tachikoma would be unable to fire its cannon by itself).
The joint connecting the abdomen to the body allows for full rotation but can only tilt up and down slightly. The silver “spinnerets” on either side of the abdomen can also spin all the way around.

However, what makes this figure the definitive version is that it has an opening cockpit. Not just an opening cockpit, but also the inclusion of a little poseable figure of Motoko that fits nicely inside. The cockpit opens by pulling the top upwards and then opening the doors outwards. The doors also slide outwards slightly to allow them to open more. Inside is a fairly detailed rendition of what the interior would look like. It’s easy to see where the pilot would sit and how they would interact with the controls. Closing the cockpit is just a simple matter of reversing the process and having everything tab into where it’s supposed to.

What? I’m drivin’ here!

The Motoko figure that comes with this particular Tachikoma is pretty cool in its own right. It’s quite poseable and is a decent representation of the character given its small size. The head sits on a ball joint in the base of the neck which allows for a decent range of motion.

Her head can rotate fully and tilt forward to a fair degree, but can’t tilt backward very far, if at all due to the collar of her suit. The shoulders have a double ball joint and there’s a swivel just above the elbows.

The elbows themselves have a hinge that can bend to just past 90 degrees, and there’s a ball joint in the wrists. The ball joints in the wrists also allow for the interchanging of hands. The waist has a ball joint, as do the hips.

The joints in the hips allow for a decent range of movement, but it’s slightly hindered by the sculpt. There is a swivel just above the knees and the hinge in the knees allows them to bend to just past 90 degrees.

Her ankle area is surprisingly well articulated, with a ball joint just above the foot as well as a “rocker” joint in the foot which allows for a decent tilt left and right. All of this combines to make this figure of Motoko the smallest, yet most dynamic to date.


The Tachikoma by the Good Smile Company is regarded as the definitive version of any Tachikoma figure based on the Ghost in the Shell: Stand Alone Complex TV series so far. It’s the most accurate and most poseable given its size and the inclusion of the Major as a figure that can fit inside the cockpit makes it a worthy addition to any toy collection, especially for all you Ghost in the Shell fans out there. It must be said however, that this particular figure is only available at aftermarket prices, which can be pretty crazy at times. It’s these crazy prices that push this figure into “Holy Grail” status for many collectors, so if you want it, be prepared to pay a hefty price for it.

375mL drink can for scale.

That being said, once you have this figure in your collection, you won’t be disappointed (just make sure you find one with strong joints that can support its own weight 😉 ).  For a much (MUCH!) cheaper alternative, Revoltech have released their own Tachikoma figures.  Although they are much smaller than the Good Smile version, they still come with some interesting accessories and can be a lot of fun to play with.  Also worth mentioning is the Perfect Piece Tachikoma which sort of sits in between the Good Smile and Revoltech versions in both size and price.  It’s a fairly detailed figure and it has a metallic finish as well as an opening cockpit, but the pilot Motoko figure isn’t poseable, or as detailed (or as much fun 😉 ).

The Good Smile Tachikoma can be found at the links below along with other figures in the Good Smile range.

You ready to go and fight crime?

I’d love to… but there’s someone already at the controls…
Wha…? Who’s in there?!
Come out with your hands up!
Umm…. Hi?…
Oh for… Get out of there!
You can’t go around stealing Tachikomas just because your movie sucks.


Figma Motoko Kusanagi (Double Feature!) – Review

Now that the internet is buzzing with news of the live action Ghost in the Shell movie, I think it’s time to review a figure of everyone’s favourite anime cyborg – Motoko Kusanagi.  This time around we’ll be having another double feature where I’ll be reviewing 2 versions of the Major.  Both coming from the Figma stable, we have Motoko as she appears in the anime series Ghost in the Shell: Stand Alone Complex 2nd Gig, and Ghost in the Shell Arise.  Although each figure represents the Major, they each have their own style.

First Impressions:

Motoko Kusanagi - Arise version.
Motoko Kusanagi – Arise version.

Arise Motoko comes to us in a mostly all black, skin-tight, special ops outfit which is broken up with various seams and other details.  There is a dark grey section that covers her arms and shoulders that is reminiscent of the jacket that the wears sometime later.  Her hair comes in a deep blue finish and the face is a bit different from the one that most of us will be familiar with.  The customary com ports that she has on the back of her neck are also present here.  This particular version is an earlier model of Motoko since the events that take place in Arise happen before the Ghost in the Shell movie that came out in 1995 (which has been given an updated remake in 2015).  She’s sporting a holster on her hip in which her sidearm can be placed which is a nice touch.

Stand Back
Stand Back

Stand Alone Motoko appears in a light blue outfit and it appears that she’s elected to put on some pants this time around.  Her initial outing in the Stand Alone Complex series has her getting around in pretty much just a body suit, tights, a jacket and boots (when she’s not in her tactical gear that is).  It also appears that her jacket had to be modified to allow for her “enhancements” in the chest area.  Stand Alone Motoko has more alike with the movie Motoko, only more anime styled. She also appears to be slightly taller and a little bit bigger than Arise Motoko.  Her “jacket” has slits near the shoulder joints to allow it to flex a bit when you lift her arms.  Be careful not to leave her arms lifted for too long or the plastic will keep its position.

Motoko Kusanagi - Stand Alone version
Motoko Kusanagi – Stand Alone version
Stand Back
Stand Back


Both Motokos come with the usual figma standards – display base, snap lock bag. And each has the usual array of interchangeable hands – left and right splayed hands, closed fists, and weapon holding hands.  In addition, they each have hands designed to hold their own sub-machine guns (Stand Alone Motoko’s sub-machine gun comes with a removable silencer), and they each have their own handgun.

Motoko's Gear
Motoko’s Gear

Stand Alone Motoko comes with two hair pieces – one straight and one to show a wind-swept look, and three faces – neutral/smiling, serious, and shouting.  Oddly enough, she comes with two different chest pieces.  I can see why they would include such a thing, but it just strikes me as odd that they would bother to go to that length for “that” specific detail (really, Max Factory…).

Motoko's Gear
Motoko’s Gear

Arise Motoko comes with three hair pieces – one plain and two with visors attached – one to show it being worn over the eyes and one to show it above the eyes.  She also comes with three faces – neutral/smiling, serious and “extra” serious.  Both figures also come with a spare wrist joint.  Something that I think all the newer figmas come with.

Mission Complete
Mission Complete


Arise Motoko’s head has a good range of movement.  She can look up and down as well as manage a decent left and right tilt, and turning is not an issue.  The shoulders move pretty freely and the joints are solid enough to hold poses well.  There’s a ball joint in the upper chest and the waist which allows for some nice twisting and tilting.  Her left hip moves freely, but the right hip is hindered by the holster.  It seems likely that the strap could be easily broken if it becomes over-extended.  The knees and ankles move well enough and are also solid enough to hold poses well.  It can be a bit tricky to balance Arise Motoko due to her “tactical heels”, but not impossible.

Ready for fisticuffs…
…or kung fu style
Target Engaged
Target Engaged

Stand Alone Motoko’s head can look down a bit, but can’t look up very far, if at all, and can only manage a slight left and right tilt.  Turning is also not an issue.  The slits in the jacket allow the shoulders to move more freely without breaking up the overall shape.  The ball joints in the upper chest and waist also allow for a decent twisting and tilting motion.  There are no holsters or straps on Stand Alone Motoko’s hips so she’s able to move her legs around to a good degree.  Both figures are quite poseable in their own right and it’s not too difficult to get them into some dynamic poses/scenarios.

Ready for fisticuffs…
…or kung fu style
Target Engaged
Target Engaged


It’s a shame that there isn’t a Figma Motoko from the original Ghost in the Shell movie.  Maybe they might consider making one when the new live action movie gets closer to its release date.  At any rate, these two figures make a worthy addition to the collection.  Arise Motoko offers a glimpse into her past whereas Stand Alone Motoko offers us a glimpse into her future in regards to the original movie.  It’s interesting to see the same character presented in two quite different bodies.

Stand By
Stand By
I can't see a thing with the blast shield down...
I can’t see a thing with the blast shield down…
375mL Drink can for scale
375mL Drink can for scale

Arise Motoko and Stand Alone Motoko can be found at the links below along with other figures in the Figma range.



It’s time for After Hours Tachikoma Battles! Mikasa Ackerman stands in as referee
And…. fight! (Arise Motoko quietly confident)
A lucky shot staggers the challenger!
The champion capitalises!
We have a winner!
Stand Alone Motoko is not always a gracious winner… (and Arise Motoko hates to lose)