Transformers War for Cybertron: Siege – Soundwave – Review


Another line, another Soundwave. Not that I’m complaining, mind you. I’m always eager to see what each new line (except Cyberverse, what was the point of that?) brings us with everyone’s favourite Decepticon communications/intelligence operative. Transformers – War for Cybertron: Siege provides Transformers fans with another foray into the familiar “classic, but updated” territory that seems to have become a mainstay now. It also means that we have more opportunities to collect new updated versions of our favourite G1 characters, fill in some gaps that previous lines have left, or even pick up new characters that we might not have even considered before. I’m pretty excited for the Siege line, so let’s get our first entrant on to the tabletop, shall we?


Soundwave comes to us in the Voyager scale which puts him at just above Deluxe size, but considerably less than Leader size. This time around he has his usual G1-style robot form made up primarily of blue and grey and he is still quite the blocky figure.  The joints feel firm and he feels like he’s ready to bust out some dynamic poses. All of Soundwave’s familiar design cues are present: the tape deck buttons, the blocky limbs, the tape deck that pretty much covers his entire chest (with the snazzy eject button), and his all too familiar head.

It’s good to see light-piping make a welcome comeback and it definitely works here. Although the translucent red plastic window on top of Soundwave’s head is fairly small, it manages to collect enough light to light up his eyes (eye window?…visor?…) to a fairly good degree. I guess it went away during the Titanmaster/Headmaster phase due to engineering constraints. It’s a simple thing, but it keeps me amused at least.


In keeping with the “War for Cybertron” aesthetic, Soundwave here is sporting some sort of “weathering” effect that makes him appear more battle-worn. I’ve heard that it can be removed chemically, but it doesn’t really affect me in any way so I’m happy to leave it as is. He also has lots of fine lines and details around his body that gives him a more modern feel.


One thing that was a bit of a surprise for me, is that there’s no cassette recorder alt-mode! His “spaceship” mode is all well and good, but it’s surprising to not have a cassette recorder mode. Although, when you consider that this is the War for Cybertron, it’s not really feasible to have Earth alt-modes cruising around the battlefield. It’s possible to wrangle a very rough approximation of a cassette recorder shape, but it’ll do I suppose.

Nothing to see here…

Instead, we have a “hidden” alt-mode in which Soundwave turns into a “lamp-post” of sorts (sentry post, maybe?). This extra alt-mode suddenly makes more sense when you realise that in fitting in with the whole “robots in disguise” theme, what better way to hide in plain sight (on Cybertron anyway), than in some form that blends in naturally with the surroundings. A cassette recorder works fine for Earth, but for Cybertron, not so much.

Just your everyday, run-of-the-mill Cybertronian lamp post.


Soundwave’s gear.

Soundwave comes with his customary weapons. He has his hand held Concussion Blaster and his shoulder-mounted Sonic Cannon with their familiar cylindrical shapes, but now he has an extra weapon – the EMXT Blitz Charge Blaster. This can be folded up in to a hand gun or opened up to combine with his other weapons to create the USW HF – Sonic Compression Mega-Blaster (whew!). It’s a bit of a shame that he doesn’t come with any tapes. He doesn’t even come with some sort of placeholder item to go into his tape deck a la Titans Return Soundwave. At least the tapes come in packs of two (sold separately 😉) which is nice considering their small size.

Locked and loaded.

While not technically an accessory as such, it’s worth noting that his left hand has his index finger slightly molded into position so you can recreate his tape ejecting pose. 

The button-pressing finger is pretty cool…
Shame about the empty tape deck though.

The Titans Return line brought back the Headmaster gimmick by way of the Titan Masters, and Power of the Primes brought back the Pretenders in the form of Prime Masters, this time around we have the Battle Masters and Micro Masters. Much like the previous lines, these extra units add a little extra firepower by turning into weapons for your bots to wield, only this time the Battle Masters come with an effect part which makes things a bit more interesting. The box art and the instruction sheet make a mention of these so you don’t forget 😉.

Can’t have our good buddy Soundwave running around without any tapes!
At least you get 2 in a pack.



Soundwave moves pretty much how you would expect from newer Transformers. He’s got enough joints going around to facilitate most standard poses and enough range of movement for the more dynamic poses as well. Starting from the top, there’s a ball joint in his neck that allows for full rotation, but only minimal tilting in the forward/backward and left/right directions. The shoulders have a system of hinges and swivels that give the arms full rotation at the sides, but his arms can only raise up to just past 90 degrees.


The upper biceps have a swivel and there’s a double hinge at the elbows which is a nice touch. The hands/fists can only turn inwards due to the transformation, but yet again, we’re let down by the exclusion of a wrist swivel (sigh…). There’s also a swivel at the waist which lets the torso rotate all the way around which is nice.

“Pew pew!”

The joints in the hips give a pretty good range of movement in that he can do the ‘splits’ in both directions. There’s a swivel in the thighs and the hinge in the knees gives a 90 degree bend. The ankles don’t have much movement going on, but they do have a hinge that allows the feet to turn inwards in order to give a bit more stability. All this comes together to firmly place Soundwave in the “action figure that also happens to transform” category.

“Laserbeak, report.”


Ready for action.

Transformers – War for Cybertron: Siege has opened with a pretty decent first wave. We’ve got a lot of the more popular characters out on the shelves and even a few surprise hits. Soundwave here continues the trend by being a pretty solid figure in his own right and is a welcome addition to my collection. The missing cassette recorder mode was a bit of a surprise for me, but it did make me do my own research into why would he transform into something so mundane as a lamp post.

This version of the “lamp post” resembles the on-screen one a bit closer.

Thinking back to his G1 days on Earth, you also realise that in a world of tanks, planes, cars, guns, etc., you suddenly have this character that turns into… a cassette recorder?! But that’s always been part of Soundwave’s charm. He’s a support character that can also bring the firepower when it’s needed, and it’s good to see that character trait continuing with this figure.

Transformers – War for Cybertron: Siege Soundwave can be found at the links below along with other figures in the Transformers range.

Kinda weird how you didn’t get a cassette recorder mode this time.
It’s not too bad. Got this neat button-pressing finger at least.
Oh crap! Megatron’s coming! Hide!
Soundwave! Quit hanging around that lamp post and report for duty!
*grumble*…stupid lamp post…

Masterpiece Soundwave VS Titans Return Soundwave – Review


It’s all about me!

It’s time to review one of my favourite Transformers, and that is everyone’s favourite Decepticon intelligence officer – Soundwave. Having recently acquired one of my grails in the way of Transformers Masterpiece Soundwave, I figured it would be a good opportunity to compare what is arguably the best incarnation of Soundwave with a pretty good runner up.  That runner up being Titans Return Soundwave (with Titan Master Soundblaster).  If you’re unable to get your hands on Masterpiece Soundwave, is the Titans Return offering a worthy substitute? Well, he may not be a worthy “substitute” as such, but he definitely has enough going on to tide you over until you can acquire the Masterpiece version (and some tapes 😉 )

Side by side

“Soundblaster is a master of cyber infiltration. He drops a backdoor code into the systems of any bot he unites with, giving Soundwave a way in. With that access, Soundwave raids their processors – completely undetected – and steals a constant stream of information.” With a name like “Soundblaster” he doesn’t exactly sound like a covert operative, and what bots is he uniting with to get any worthwhile information (unless he’s spying on his fellow Decepticons)? It’s not like he can run up and attach himself to any old Autobot. He even looks like a mini Soundwave.

Soundblaster… totally not Soundwave

For simplicity’s sake, I will be using MP and TR to refer to Masterpiece and Titans Return respectively.


The Masterpiece line prides itself on bringing us Transformers that are as show-accurate as possible, featuring flawless alt-modes and robot modes that look like they stepped right out of the screen and into our hands. MP Soundwave’s robot mode certainly fits that description. His appearance is definitely what you would expect to see in a Masterpiece. He’s very show-accurate and the design has been tweaked to give him more poseability over his G1 counterpart.

The Titans Return version also definitely looks the part. All the familiar design cues are there so you can instantly tell that this is Soundwave, although in a slightly lighter shade of blue. The tell-tale chest window is ever present and his face retains all his usual features. In true TR fashion, he has that “classic, but updated” feel. However, what the TR version lacks in cartoon/G1 accuracy, he makes up for in playability with an extra “base” mode.


This is where all (most?) incarnations of Soundwave most certainly shine as a Transformer. In this case – it’s all about the “tapes”. Ever since he started out as a micro-cassette recorder in his G1 days, Soundwave has always had an arsenal of tapes (discs, objects, etc.) that can be called upon to do his bidding or to provide additional firepower on the battlefield.

At present I only have the one tape for MP Soundwave (Laserbeak), but it is possible to buy separate packs that have multiple tapes in them to fill out the ranks.  MP Laserbeak is very true to form in that he’s a very good representation of the character in both modes.

Laserbeak, prepare to launch

What is also great about this Laserbeak is that his weapons/boosters are incorporated into the transformation. They’re not separate and removable like in his original form.  It’s really very clever how they got that to work.

Scanning mode

The TR version is also no slouch in the tapes department. This time around the tapes are replaced with different portable electronic devices (tablets, phones, etc.) and each of these is a triple-changer in its own right.

Laserbeak and Ravage could have been handled better in this regard as each figure suffers in some way by becoming a triple-changer when it really isn’t necessary. The TR “tapes” would have fared much better if they had just retained their original forms, but with the modern twist that the TR line is known for. As much as I like the TR line, I’m not a fan of the tacked-on 3rd mode that some of the figures suffer from (Galvatron, looking at you).

My, what a big bird you have

Both Soundwaves come with the customary shoulder-mounted rocket pod.  The TR version’s rocket pod can be detached while the MP version has it fixed to his shoulder.  It can be stowed away in alt-mode form, but it can’t be removed.

Curse these closed fists!

MP Soundwave comes with his usual gun with its familiar cylindrical shape (that turns into a “battery” that can be stowed away in his alt-mode), whereas TR Soundwave comes with the same rifle that comes with TR Blaster, only a different colour.

While the MP version comes with one of his minions included in the package, the TR version comes with a “placeholder” that can be used to store the Titan Master Soundblaster when in alt-mode.

This placeholder piece can also be used in his “base” mode as a weapons platform/deck of sorts. MP Soundwave comes with a little box that connects to his chest to replicate the “energon cube creation” effect (and it has a “lid” so you can seal it up), and an alt-mode Megatron (because why not?).


While the MP version wins out in this regard (articulated fingers, anyone?), the TR version is certainly no slouch. The TR version is a tad bulkier than the MP version and is also slightly taller. There’s even a decent amount of solid ratcheting going on in both figures that enables both of them to hold some dynamic poses.

Soundblaster unmasked

Starting with the TR version, without the “mask” on, since the head borrows Soundblaster’s neck joint it can rotate fully but only has a very minimal tilt left and right as well as up and down.  However, once the mask is in place, the head can only rotate. At least it can rotate fully which is something.

The shoulders can rotate fully and the arms can only raise up to 90 degrees. The hinge at each elbow gives a 90 degree bend and the swivel allows for full rotation. Disappointingly, there’s no swivel at the wrists and the hands can only turn in due to the transformation.  There’s no movement in the waist area, but the hips have a fairly decent range of movement which is helped by the movable hip covers.  The thighs have a swivel in them and the knees can only bend to 90 degrees. The ankles can tilt left and right as well as up and down which really helps with stability. Despite his limitations, TR Soundwave can pull off some nice dynamic posing.

En Garde!

Now on with the MP version. The head can rotate fully, but can only tilt up and down. The shoulders have a good range of movement – they can rotate fully and the arms can raise up to around 180 degrees, although it looks kind of disjointed when he does that due to the nature of the shoulder joint. There’s a swivel in the bicep and the elbows can bend to a full curl which is pretty cool. And speaking of pretty cool – the aforementioned articulated fingers!

Each finger is jointed as you would expect which means you can open and close the hands at each finger.  While the fingers can open and curl like normal, they can’t spread out/splay. As cool as it is to have these articulated fingers, it makes it near impossible for Soundwave to maintain a proper grip on his gun.  The gun itself has a tab on the grip that slots into his palms, but it can be tricky getting it to stay in there. It’s not a deal-breaker by any means, it’s just something to look out for when you’re working with the hands. Oh, and there’s wrist swivels.

Unlike the TR version, there’s a waist swivel. The hips have a very good range of movement, helped along with some sturdy ratcheting. There are swivels at the hips and just above the knees. The knees themselves have some very strong ratchets, even though they can only bend to 90 degrees. There’s some funky engineering going on in the ankles and they have a combination of hinges to allow the ankles to tilt left and right as well as up and down to some degree.

There’s not a lot going on for both versions in alt-mode, it’s pretty much just the tape/device storage windows.  The MP version has some buttons that you can press, a slide switch and a dial that only slightly moves.

These little hatches open and I have no idea why…

One area where the MP version falls down in alt-mode is the back side of his tape deck mode. Since the back area is not closed in, it looks kind of untidy and not really convincing at all (and not what you’d expect from a “Masterpiece”). The front and sides are as well done as you would expect, but that messy back end is a bit of a let-down. It seems funny that the TR version makes for a slightly more convincing audio device overall – even if it looks a bit more “toy-ish”.

How do you do that?

Am I doing it right?

TR version’s base mode makes for an interesting option. The Titans Return range comes with lots of little Transformer figures and additional Titan Masters that can interact with all the new base modes that are being released.  You don’t need to shell out the big bucks to get the larger city/base transformers like Metroplex, Fortress Maximus or even Trypticon (awesome as they are) when you can get a few Voyager/Leader class figures together and create your own bases. Transformers fans are even creating base modes from figures that don’t even have an official base mode.


If you absolutely have to choose between the two, then the MP is definitely the one to go for.  Especially if you’re a Soundwave fan. But that doesn’t mean that the TR version is worth completely passing up. While the MP brings the G1 accuracy with modern engineering, it’s clearly aimed at the more adult end of the collector’s market. The TR version on the other hand, offers a G1-esque flavour with the added benefit of a 3rd mode that can actually be quite fun. Even more so if you have other TR figures that have base modes which means that you can create quite the miniature city with enough figures. The size and heft of the TR version means its more suited for fans of all ages, plus it’s a lot cheaper than the MP version so there is that.

Titans Return and Masterpiece Soundwave can be found at the links below along with other figures in the Transformers range.



There’s only one way to settle this…

Dance off, bro!

You there! Music!

You got it!

“You got the touch”

“You got the power~~”


Stand back. I got this.

How’s this?

Or this?


How you like me now?

If only more disputes could be settled with an epic dance-off…

Transformers Titans Return Quake – Review


The Titans Return line has hit the shelves in a big way and it’s good to see a lot of the old G1 characters have another go around, with updated designs and modern engineering. This time around it’s Quake’s turn to receive the Titans Return treatment. Quake has turned out to be a bit of a surprise for me since I wasn’t aware that he originally was a Targetmaster that was released in 1988.

Box front – and yes, his head has come loose inside the package.

Quake’s character is that of a berserker, where once he hits the battlefield, he won’t stop until everyone and everything is reduced to ashes. Now that he’s been paired with Titanmaster Chasm (who can create portals), we have the extremely dangerous combination of an unstoppable force of destruction with the ability to teleport enemies and objects around at will.

First Impressions:

Quake – unarmed

Quake shares a mold with Titans Return Hardhead (with Titanmaster Furos), and while he still retains his tank vehicle mode, he’s now adopted Hardhead’s “H-tank” format where the left and right treads are split into 2 separate sections. Like most Titans Return figures, his colour scheme is reminiscent of his G1 days, but now he’s sporting a slightly darker blue. Once out of the package, his robot mode feels sturdy despite all the hollow sections around his body. It’s understandable that some sections need to be hollow in order to facilitate the transformation but to see them on display is a bit jarring.


He’s quite detailed for a Deluxe class figure and his colour scheme consists of dark-blue, grey, and maroon, broken up with a large black piece that is the main cannon. There doesn’t appear to be a whole lot of paint apps here with only a few touches of silver on some vents, and his Decepticon badges with yellow lightning strikes. I like how the main cannon can be positioned over his shoulder, but the way that the tank’s cockpit hangs off his back can be slightly distracting. Like a lot of the new Transformers being released lately, he has that “action figure that also happens to transform” vibe going on which is nice.


Aside from his rifle, his main cannon can also be removed and used as a hand gun. The main cannon also has a neat feature where the back end can open up and form a seat for Chasm or another Titanmaster to ride in. There are not a lot of accessories here, but it works. Kind of like a “less is more” sort of arrangement.

Loaded up and ready for battle


In keeping with the “action figure” vibe, just about everything moves how you would expect it to. The joints are sturdy enough and he feels like he could hold some dynamic poses. There’s no waist articulation which for me isn’t really a deal-breaker, but it would have been nice. When Chasm becomes Quake’s head in robot mode, they share the same mini ball joint which makes the head feel a bit loose at times. It can still hold its position well enough but the whole thing feels a bit fragile to me. Chasm’s head mode can rotate fully but can only manage a slight tilt back and forth, and left and right.

Chasm himself has the standard Titanmaster range of movement. The ball joint in the neck offers full rotation and a slight tilt back and forth, and left and right. The joints in the arms give a decent rotation which is often hindered by the face hanging off his back. The legs have hinges in the knees and hips, but the lower legs are molded into a single piece. So basically all he can do is sit, stand, or fold up into a head.

The shoulders have a good range of movement due to the combination of the hinge and ball joint present there. The hinge allows the arms to be raised up at the shoulders past 90 degrees and the ball joint allows for full rotation and some twisting/tilting. At the elbows there is a double joint due to the transformation which helps the elbows bend to just past 90 degrees. There is also a swivel there to turn the forearms in and out which is handy. I was pleasantly surprised to find a swivel at the wrist. Too often I’ve come across a figure that could have really used a wrist swivel only to find out that there isn’t any. The wrists can turn in for the transformation, and it’s a simple thing, but the swivel really helps out with posing.

There’s no articulation at the waist, but the ball joints in the hips offer a decent range of movement. Good enough that he can do the splits in both directions. You’ll find a swivel in the thighs and a hinge at the knees that only gets about a 90 degree bend. The toes have a hinge but it’s mainly for transforming. Like some Transformers now, there are no ankle rockers. Instead the bases of the feet have been cut on an angle to facilitate a wider, or more natural stance.

In vehicle/tank mode, there’s not a whole lot of movement going on. Since the treads aren’t the functioning kind, we have to settle for little rollers underneath. With the way that it’s been designed, there’s no turret to speak of. The main cannon plugs in next to the cockpit, but there are a couple of hinges that can allow the cannon to tilt up and down. You can then pivot the cannon where it connects with the base. It’s not really a turret in the typical sense, but it’s still poseable.

“See that thing over there? Blow that up.”

Doomshot can’t resist a shiny new tank to play with.

“Can’t see a damn thing with this rifle in the way!”

“Wanna see me shoot down an Autobot plane with this cannon?”


I’m quite pleased with how everything moves with Quake. He feels like one of those Transformers that you just want to pick up and play with. His joints are sturdy and he’s capable of some dynamic poses. The transformation is quite easy and everything tabs in nicely where you would expect it to. I missed out on Hardhead and Furos the first time around, so having Quake and Chasm in my collection make for an ideal replacement. With each new wave of Titans Return figures, it’s interesting to see which classic characters are given a modern update.

Also, like most Titans Return figures these days, it’s fun to try and find out hidden/alternate modes for your Transformers.  Here are some that I’ve figured out from messing around with Quake:

Gerwalk, because why not?

UFO Mode

UFO Mode

Alternate Vehicle Mode

Alternate Vehicle Mode

Quake and Chasm can be found at the links below along with other figures in the Titans Return range.

“Hey Warpath, I noticed that there’s not a lot of Autobot tanks.”

“As you can see, I have a small army behind me.”

“Well Quake, I don’t need an army when I have a…”


“Would love to stay and chat Warpath, but I think I left an oven on somewhere…”

Transformers Titans Return Triggerhappy – Review


Titans Return Triggerhappy

Triggerhappy first appeared back in the G1 days in the “Targetmaster” range (circa 1987) with his Targetmaster partner Blowpipe. I’ve heard some pretty good things about Transformers Titans Return Triggerhappy and now that I finally have him in hand I can honestly say that he lives up to the hype. It’s not very often that I come across a figure that I just can’t help but pick up and play with.

First Impressions:

Triggerhappy still retains much of his G1 design cues and while in typical Titans Return fashion, has a more detailed/updated look. His colour scheme is mostly blue and light-grey with some silver accents here and there. He also retains the metallic gold that features on the thrusters. His new fighter mode is quite comparable to his original fighter mode. He still has those forward-swept wings and the long double-barreled blasters, only now he’s more streamlined and sleek. His new fighter mode wouldn’t be out of place in an old-school arcade shoot-em-up game.

In flight

Classic colours with a modern twist

Ready for takeoff

His new robot mode is also reminiscent of his G1 days. I like how the long blasters fold up in pretty much the same way as in the original. One major difference however, is that instead of the fighter’s canopy taking up the whole front side of his chest/torso area, it now splits so that he has half the canopy making up his chest area while the other half hangs off his back like a hood. I’m definitely liking the articulation upgrade. It gives him that “action figure that just happens to be a transformer” vibe.


Triggerhappy’s gear

Blowpipe changes his role from Targetmaster weapon to Titanmaster (or Headmaster) here as he transforms from robot to Triggerhappy’s head. Blowpipe’s robot mode can also act as a pilot in Triggerhappy’s fighter mode.

My name is Blowpipe and I’ll be your Captain for this flight

There’s not a lot in the way of accessories here, and in this case I wouldn’t necessarily call it a bad thing (I think he has enough guns to go around). Triggerhappy comes with two additional blasters that he can hold in each hand or in the ports under his fighter wings or mounted on his shoulders. The handheld blasters can also combine to form a vehicle/weapons platform for Blowpipe to ride on. There doesn’t seem to be anywhere for the combined blasters to attach to fighter or robot mode which is a bit odd.

2 guns… not bad…

Now we’re getting somewhere

That’s more like it!


Triggerhappy’s head borrows the ball-joint in Blowpipe’s neck which allows for full rotation, but only a slight tilt left/right and forward/back. There are double swivels in the shoulders that offer a decent range of movement but some angles are hindered by the thrusters that stick out from the top of his shoulders. Unfortunately, he’s unable to swing his arms outwards when they’re in the forward position which can make some poses quite frustrating.  There are bicep swivels but their range is limited as long as the blasters are folded up. The wings can often get in the way when trying to move his forearms outward.  His elbows have a hinge and he can only bend them just past 90 degrees. Disappointingly, there is no swivel in the wrists.

I can shoot AND punch (but I’d much rather shoot)

Given the nature of the joint and its purpose in the transformation, they could have easily applied some sort of ball-joint to that area, or even some sort of double swivel arrangement. They’ve gone to all the trouble of upgrading/updating the articulation from the original release only to skimp out on a wrist swivel. It seems like a minor thing, but it’s something that can mean the difference between “pretty good” and “perfect”, much like the slightly disappointing shoulder movement.


There’s not so much of a waist swivel, it’s more like a hip swivel (due to the transformation). The hips have a fairly good range of movement. The ball joints move freely and they feel like they’ll be able to hold some dynamic poses. His knees can bend to about 135 degrees (due to the transformation), and there’s a hinge in the ankles that allows the toes and heels to fold up but that’s it really. The base of the feet are cut on an angle to allow for wide stances.


As with all the Titanmasters, Blowpipe’s articulation is pretty limited. He has small ball-joints in his neck and shoulders which allow for some movement and hinges in his hips and knees. His legs are one piece from the knees down, so all he can do is sit (or fold up into a head).


Triggerhappy and Blowpipe make for an excellent team. I’ve been really impressed with the fighter and robot modes and it seems like I’m finding out little things each time I pick him up and fiddle around a bit. I’m also hearing about all the interesting things that others are doing with their Triggerhappys like finding new modes or even doing custom paint jobs. I myself have stumbled upon a few modes within a short time of having him. He’s certainly proven himself to be a whole lot of fun for a Deluxe size Transformer.


375mL Drink can for scale

Triggerhappy and Blowpipe can be found at the links below along with other Transformers in the Titans Return range.


Wings slightly folded

Wings folded down make for an alternate landing mode

“Chicken” mode

“Gerwalk” mode

“Armed Gerwalk” mode

“Fully Armed Gerwalk” mode

And here we have the Triggerhappy bird, perched high above the surrounding terrain.