Mafex Batman (The Dark Knight Trilogy Version) – Review

This time around we have Batman (ver 2.0) by Mafex as he appears in the Dark Knight Trilogy.  The batsuit itself didn’t get a whole bunch of variations over the course of the movies, which makes things easier from a collecting point of view.  There’s no need to complete a set of varying designs.  This particular suit is reminiscent of the suit that appears in Tim Burton’s Batman movies in that it sports an all black motif, but now it has some modern design cues.

First Impressions:

On the subject of the all black theme, it’s possible for this suit to be largely monochromatic while still able to show off its lines and fine details.  The skin tight suit from previous outings has been replaced with something more tactical and armoured.  There are splashes of carbon fibre distributed throughout the figure and it’s good to see a cloth cape being introduced in the mix.  The gold coloured utility belt and the open portions of the cowl are the only other coloured areas present.

The Dark Knight
The Dark Knight

Accessories:

The package includes left and right closed fists, left and right open hands and a right hand for holding guns and similar weapons.  He comes with 3 different heads – neutral, “serious” and without cowl.  Also included is his grapple launcher gun and an EMP gun.  It’s funny that Batman has a “no firearms” policy when all his vehicles are fully armed with guns and missiles.  The head without the cowl has a pretty good likeness to Bruce Wayne (in this case, played by Christian Bale) given its size, although the paint apps around the eyes may vary.

Batman's Gear
Batman’s Gear

Articulation:

Starting from the top, the head is connected with a ball joint as well as the lower neck which give the head a good range of tilting and turning movement. The arms connect to the torso with ball joints but have a swivel in the shoulders. The double joints in the elbows allow for almost a full bicep curl and the hands have a double swivel.

Ball joints in the chest, waist and hips offer a pretty good range of movement.  There’s a double joint in the knees and a double swivel in the ankles, and there’s also a joint in the toes that offer a slight pivot.

All these combine to allow the Dark Knight to pull off some dynamic posing.  Also worth mentioning are the strands of wire that run the length of the cape.  Having those wires means that you can also pose the cape in various ways too.  A bit disappointing that there’s no stand included, but with a bit of imagination (and patience) you can pull of some nice poses.

Combat Stance
Combat Stance
Ready for a quick exit
Ready for a quick exit
Bat-punch!
Bat-punch!
Bat-kick!
Bat-kick!
EMP stand by
EMP stand by
EMP Ready
EMP Ready
I am the Night
I am the Night

Conclusion:

Mafex’s Batman (ver 2.0) will make a worthy addition to any collection.  I love how the cape has those wires in it.  It’s something that a lot of caped figures should be having these days.  Batman features a nice, clean sculpt and poses very well.  The accessories included add a lot more playability to what is already a solid figure.  (It would be great to see if Mafex will come out with a Bane figure as seen in The Dark Knight Rises)

Mafex Batman can be found at the link below along with other figures in the Mafex range.

Batman Unmasked
Batman Unmasked
375mL Drink Can for Scale
375mL Drink Can for Scale
Why so Serious?
Why so Serious?

If you can, it’s also worth it if you could pick up the Batpod as well. 😀

The Joker doesn't always appreciate Batman's wonderful toys...
The Joker doesn’t always appreciate Batman’s wonderful toys…

Transformers Generations Springer – Review

This time around, it’s time for a Transformers review!  Transformers have been a large part of my childhood and it’s great to see updated versions of classic characters through the Generations line.  The earlier versions (First Generation or G1), although pretty cool in their own right, often had limited articulation and were not very accurate to their on-screen portrayals (when you’re a kid, a little imagination goes a long way :D).  Nowadays, technology allows for more ambitious engineering and designing to get the toys to look closer to their on-screen counterparts.  The Transformers movies by Michael Bay (love them or hate them) created more opportunities to push the boundaries of Transformers designs by incorporating strange, new, alien features into the mix.  Whereas lines like Generations and Universe – even Masterpiece – use new techniques to create a “classic, but updated” feel.  Generations Springer definitely fits that “classic, but updated” style.  Springer was one of the first “Triple Changers” in that he can transform into robot, helicopter and ground vehicle/car mode.  It’ll be interesting to see his various modes with a newer/modern feel.

First Impressions:

Springer is a Voyager Class which means that he’s taller than the average Deluxe Class Transformer.  His colour scheme mostly consists of coloured plastic which is complemented with the odd paint app here and there.  His colours are reminiscent of his G1 days and he also has a few features that carry over from his original appearance.  He has a somewhat lean figure which can allow for some dynamic posing.  If it weren’t for the visible tyres, he could probably pass for some sort of robot action figure.

Transformers Generations Springer
Transformers Generations Springer
Freeze!
Freeze!

Accessories:

Compared to most action figures, Transformers don’t come with a whole lot of accessories.  They often only come with a gun or melee weapon of some sort.  Springer comes with a large double-barrelled missile launcher, and his helicopter blades can convert into a neat sword.  The missile launcher looks pretty cool, but the firing mechanism is not.  Rather than have the usual spring-loaded system, it uses some sort of “ball” that pops out when you push the slider forward on the top of the gun.  It’s pretty lame so don’t expect to hit any far away Decepticons any time soon (unless you want to just throw the missiles at them).  The launcher may be a bit of a dud, but it looks cool and at least I like how the helicopter blades convert into the sword.

Sword Stance
Sword Stance
Standby
Standby

Articulation:

Normally Transformers don’t have all the articulation that you would want due to limitations that can emerge through the transformation process.  Springer on the other hand, feels like an action figure that happens to have 2 other modes to transform into.  His head can turn left and right, as well as look up and down to a good degree, but there is no left or right tilt.  The shoulders move freely and hold their position well.  The elbows have a fairly solid ratchet but can only bend 90˚.  The wrists have a swivel and can bend inwards slightly, but that’s due to the transformation process.  There’s a swivel at the waist which I was not expecting and the hips have a very good range of movement.  He can do the splits in both ways if you want.  The knees have a solid ratchet to them and like the elbows, can only bend 90˚.  The toes can point, but like the wrists, it’s due to the transformation.  The base of the feet are set at an angle so that he can pose with a wide stance and still be stable.

Transformation is fairly straight-forward.  Beginners may have to refer to the instructions, whereas experienced collectors of Transformers will be able to judge what goes where and how.  I’ve lost my instruction sheet but I can still transform Springer with no issues.  It can be a bit confusing though because most things tab into one another while some things don’t.

Heli mode is not as aerodynamic as you might expect, with the end result looking more like some sort of gunship (a bit like G1 Springer really).  It all holds together quite well except for the side assemblies – they don’t seem to tab into the torso anywhere for added stability.  Heli mode reminds me of one of those old-school arcade shoot-em-up games with the top-down view.  I can picture Springer flying over a scrolling landscape laying waste to anything that moves or has the audacity to fire a shot in his general direction.

Heli Mode
Heli Mode
Flight Stand Not Included
Flight Stand Not Included

In car mode, everything seems to click and tab together a bit more securely.  Funnily enough, to me this mode also has an old-school arcade feel but with a road-warrior twist.  Although it seems I can never quite get all the panels to come together properly.  I could be missing something, or it could just be another case of iffy quality control.  I do like how you can store the sword underneath, but it makes a small ground clearance even smaller.

Ground Vehicle/Car Mode
Ground Vehicle/Car Mode
Missile Launcher Attached
Missile Launcher Attached

Conclusion:

Transformers Generations Springer (Voyager Class) is definitely a welcome addition to any toy collection.  He’s lots of fun in all modes, even though attaching the missile launcher to his vehicle modes makes it look kind of ridiculously oversized but hey, it’s an option.  It’s good to see the old Transformers crew get new versions to bring them into the modern age.  I find myself preferring to get them in either the Generations or Universe line as you can get pretty decent figures for a reasonable price.

Springer can be found at the link below along with other Transformers in the Generations range.

Arcee Couldn't Resist a Photo Op
Arcee Couldn’t Resist a Photo Op
Guns at the Ready
Guns at the Ready
375mL Drink Can for Scale
375mL Drink Can for Scale
Bad. Ass.
Bad. Ass.
How am I supposed to defeat Decepticons with this?!
How am I supposed to defeat Decepticons with this?!

Busou Shinki Lirbiete and Vervietta – Review

Coming up next is my review for Busou Shinki figures Lirbiete and Vervietta.  For those not familiar with Busou Shinki, its style is referred to as “mecha musume” or “mechanical girl” in that it combines mechanical designs with cute anime style girls.  Both of these figures are designed after the Vic Viper fighter ship that appears in the Gradius video games.  Since Konami makes both Busou Shinki and Gradius it’s quite fitting really.  It’s often common for Busou Shinki (or Shinki for short) figures to have a “sister” or “partner” set.  Such sets can carry the same theme (Vic Viper Girls), have parts/components that interact between sets (Lancamento and Espadia), or exist as counter-parts for each other (Angel Arnval and Devil Strarf).

Shinkis are available in full armour sets (like the Vic Viper girls), and they also come in “light armour” and EX sets.  Light Armours (like Werkstra) are just small sets that don’t contain a lot of large pieces, but they do come with a base body.  Whereas EX sets (like WaffeBunny) are similar to Light Armours, but they don’t come with a base body.  “Blank” bodies are available and come in different colours and styles.

Again, I will be doing a double-review since both of these figures share a lot in common.

First Impressions:

The Package:

box-front

box-left

box-right

box-back

This time around I have the package on hand.  It seems like a rather large box, but then again it contains a fair amount of stuff.  Shinki boxes this size are typical of a full armour set. The box features artworks of the girls in and out of full armour mode, and also has pictures of the various modes available (fighter, robot, full amour, etc).  A preview window is available so you can see the girl in the package along with some of the interchangeable pieces that come with the set.

The Girls:

Both girls have slender figures (typical among Shinkis and some other toys made through Konami) and appear to be quite poseable.  It’s clear when you put the two together that they’re meant to be sisters or partners or some sort.   Both feature animal style “ears” on top of their heads and each has its own distinct hair style (often necessary since anime characters often suffer from “sameface syndrome” :P).

The Fighters:

Fighter Mode
Fighter Mode
Fighter Mode
Fighter Mode

Once assembled, the fighters make quite an impressive pair.  Both ships have the split, two-pronged front end that makes the Vic Viper instantly recognisable.  Like the girls, the fighters share design cues and it’s apparent that they complement each other in some way. Lirbiete’s ship carries missile pods and a large sword, while Vervietta’s ship carries gun pods and a large laser rifle.  Each girl’s colour scheme carries over to each ship so it’s easy to see which ship belongs to whom.  They both have a “similar but different” feel about them.

Accessories:

Lirbiete's Gear
Lirbiete’s Gear
Vervietta's Gear
Vervietta’s Gear

The amount of accessories that come with a full armour set can be too many to list so hopefully my photos can do them justice.  Shinkis generally come with extra faces and an assortment of interchangeable hands.  Among the parts that make up the set are often additional weapons for the girls to hold as well as additional connector pieces so you can customise your set by mixing and matching with other Shinki sets as well as some other Konami toy lines.  Also included is a display stand – pretty handy for these two since they are unable to stand in their full armour mode.

Full Armour Mode
Full Armour Mode
Full Armour Mode
Full Armour Mode

 Articulation:

Shinki base bodies use the Multi Movable System (MMS for short) which allows for some pretty impressive movement.  How often do you see figures that can hug their knees (the slender figure really helps in this regard.)?  The separations at the bicep and thighs which are used for connecting set pieces also allow for movement in those areas.  A ball joint in the neck gives the head a good range of movement and the upper torso is able to move forward and back, tilt left and right slightly and twist slightly.  Due to the joint system in the hips, there is no joint around the waist.  I often see Shinkis posed with the feet at full point.  I know that the joint in the foot allows for that, but to me it looks unnatural and unnecessary.

The fighter is able to transform into robot mode, though because the joints mostly consist of pegs-in-holes, it’s easy for parts to work themselves loose by being rotated.  The overall effect works, but you will need the display stand due to the robot mode being “en pointe”.  There is a slight knee bend in robot mode which then becomes non-existent in full armour mode from the way that the front pieces of the ship attach to the girl’s thighs. All things considered, it’s not too difficult to get them into the right pose.

Robot Mode
Robot Mode
Robot Mode
Robot Mode

Conclusion:

Fans of the mecha musume genre will definitely be satisfied with the Busou Shinki Vic Viper girls.  It combines transforming robots/spaceships with cute anime girls – what’s not to love?  Even without all their mechanical gear, the girls still make a fun toy to have on your desk just to pick up and pose now and then.  Having a full armour set where all the mechanical components can operate independently from the base body is a real treat.

Lirbiete and Vervietta can be found at the links below along with other figures in the Busou Shinki range.

 

vervietta-full-armour-mode-2
Full Armour Mode
lirbiete-full-armour-mode-2
Full Armour Mode
You can make your own custom armours
You can make your own custom armours
You can make your own custom armours
You can make your own custom armours
The girls and their ships. 375mL drink can for scale
The girls and their ships. 375mL drink can for scale

S.H. Figuarts Iron Man Mk 45 – Review

Coming up next is my review for S.H. Figuarts Iron Man Mk 45.  This particular suit appears in the movie Avengers: Age of Ultron and it first appears towards the end of the movie during the evacuation of Sokovia.  Also of note is that this suit’s Artificial Intelligence system is not J.A.R.V.I.S. as per usual, but a new A.I. called F.R.I.D.A.Y.

First Impressions:  

Compared to Tony Stark’s previous Iron Man suits, the Mk 45 appears to have a much sleeker/streamlined figure.  If there was a sports car version of Iron Man, then this would be it.  Underlying a clean and anatomical silhouette is a collection of fine details and panel lines.  It features a nice and clean sculpt and is a very accurate representation of the character.

Shiny
Shiny
Sleek
Sleek

Accessories:

Included in the package with the figure are left and right closed fists, left and right open/flat hands, left and right open hands and left and right splayed hands.  Also included are effect parts that can be attached to his hands and feet.  2 different sets of repulsor blasts for his hands and 1 set that can only be applied to his feet to show flight.  An instruction sheet is also packed in the box.

Mk 45's Gear
Mk 45’s Gear

It doesn’t seem like a lot of accessories, but then again Iron Man doesn’t use a lot of other weapons or equipment outside of his suits.

Articulation:

The Mk 45 suit moves very well and has a good range of movement.  The joints feel solid and are able to hold poses as you would expect.

His head can look up and down to a good degree and has a good left and right turning range (the neck piece can limit this however).  He also has a good left and right tilt.

Shape up
Shape up
He can hold a high kick pose if you have the patience ; )
He can hold a high kick pose if you have the patience ; )

The arms are able to move freely and have double joints at the elbows to allow a fairly decent bicep curl.  The shoulders are able to come out of the torso slightly to allow for more movement and the wrists also have good range.  The shoulder pads are attached to the arms instead of at the torso.

Fire Repulsors!
Fire Repulsors!

He is able to tilt forwards and back slightly at the waist and is only able to turn a little bit around the upper torso.  The hips move well but due to the design it is easy to rub parts together which may damage the paint work.  Knees are double jointed to allow more movement and the feet (die-cast!) are flexible enough to allow for some nice posing.  The addition of die-cast metal in the feet is a nice touch, although the left foot on mine has become a bit wobbly while the right foot is still fine.  I’m not sure if it’s an issue inherent with using die-cast for joints or if it’s due to my Mk 45 having quite a bit of play time.  😀

Obligatory ground punch
Obligatory ground punch

This is what it’s all about.  Can he do “the pose”?  In a word – yes.  (The true sign of a good Iron Man figure)

Squaring off against Figma Captain America
Squaring off against Figma Captain America

Conclusion:

Iron Man Mk 45 by S.H. Figuarts is a very nice figure and will make a very worthy purchase.  It’s a nice, clean design, there’s enough interchangeable hands to suit most situations and the added effect parts are the icing on the cake.  On the subject of the effect parts though, I will say this – I don’t approve of the way that they’ve handled the attachment system.  I don’t like how the palms of the hands have a prong for the effect to plug onto rather than having a hole in the palms where the repulsor sits and having the effect plug into that.  It’s a waste of a set of hands that could have been used for something else since you’ve got 2 sets of open hands for the same effect.

Dude...
Dude…
I mean seriously... dude...
I mean seriously… dude…

However, if you can look past this issue then you won’t be disappointed.  Iron Man Mk 45 can be found at the link below along with other figures in the SH Figuarts range.  (I look forward to collecting the rest of the Avengers 😉 )

In flight
In flight
Mid-air combat
Mid-air combat
... so it turns out that the Hulkbuster sort of busts Hulks...
… so it turns out that the Hulkbuster sort of busts Hulks…

Figma Kirito and Asuna (Sword Art Online) – Review

Coming up now, we have a double feature starring Figma Kirito and Asuna from the anime series Sword Art Online.  I figured it would be easier to do a combined review of the two since they are from the same show and it would save me from repeating myself too much.  Also, don’t they make a lovely couple? 😀

First Impressions:

Kirito
Kirito

Starting with Kirito, he’s decked out in all black gear (which gets him the nickname “Black Swordsman”).  His black coat makes up much of his shape and is broken up with various lines and grey buckles. The bottom of his coat is split in two pieces which are jointed at the waist area.  He looks like a bit of a scruff compared to…

Asuna
Asuna

The lovely Asuna who looks elegant in her mostly white outfit with red trim and skirt.  A stark contrast to Kirito’s all black motif. Asuna’s dress is similar to Kirito’s in that it is also split in two with joints, however, the joints sit a bit lower on the hips.  She carries a certain air of regality about her.

Accessories:

Asuna comes with 3 interchangeable faces – neutral/happy,  serious,  and grumpy.  She comes with 2 swords – Lambent Light and Silveric Rapier,  each with its own sheath), but only one can be equipped on her left hip at a time.  An assortment of interchangeable hands are included – left and right open hands,  left and right closed fists,  left and right splayed hands, and left and right weapon holding hands with different holding angles.  She also comes with an effect part for her sword to represent a series of rapid thrusts – typical for her choice of weapon which earned her the nickname of “The Flash”.

Asuna's Gear
Asuna’s Gear

Kirito also comes with 3 interchangeable faces – neutral/happy, shouting, and a worried/lazy face (to compliment Asuna’s grumpy face).  He comes with 2 swords (Elucidator and Dark Repulser), each with their own sheath and both of these are able to be worn on his back with a special attachment.  A set of interchangeable hands are included which contain left and right closed fists, left and right splayed hands, and left and right weapon holding hands with different holding angles.  Kirito has single and double sheath holding attachments so he can wear one or both of his swords on his back.  Also included are 2 effect parts to represent a slashing motion from his swords.

Kirito's Gear
Kirito’s Gear

Both figures also have a flexible, clear plastic stand and a snap-lock bag to store all their accessories in.

Articulation:

Both figures offer about the same range of movement overall.  Kirito’s head movement is hindered by his hair so he can’t look up too well (if at all).  Asuna’s head however, despite having a lot more hair to contend with, actually moves a lot better that Kirito’s due to having a softer plastic and an extra joint at the back to move the hair out of the way if need be.  Both can turn their heads left and right to a good degree and have a good left and right tilt, but again Asuna edges out Kirito in these departments.

Crossed Swords
Crossed Swords
Double Slash
Double Slash

Arms move freely but I’m afraid to lift Asuna’s too high due to the straps that drape over her shoulders.  I’m worried that the straps might break if stressed too much, even if they are a flexible plastic.  Both figures have a joint in the chest area to allow for body twists and have flexible plastic around the hips to allow the legs to move more freely.  They can pretty much do the splits, and are able to sit down, even though you wouldn’t think so given the amount of plastic back there.  You do sort of have to “cheat” and have the coat/dress trailing out the back though.

Ready...
Ready…
Attack!
Attack!

Both are able to pull off some pretty nice poses, dynamic or otherwise and it’s a lot of fun to pair these two together.

375 mL Drink Can for Scale
375 mL Drink Can for Scale

Conclusion:

Both of these figures would make a worthy purchase, and it’s hard to own just one of them.  I had purchased Kirito first and after seeing pictures of Asuna I realised I had to get her as well (that grumpy face was too much to pass up 😀 ).  They can be found at the links below along with other figures in the figma line.  Also worth mentioning is the release of other figures from Sword Art Online now that season 2 is out there.

Piercing Thrust
Piercing Thrust
Low Stance
Low Stance
Dual Wielding
Dual Wielding
"Why aren't you training?"
“Why aren’t you training?”
"Get up and train, damn you!"
“Get up and train, damn you!”

Figma Link (The Legend of Zelda: Skywward Sword) – Review

Here we have my review for Figma Link as he appears in the game The Legend of Zelda: Skyward Sword.  Having never really played any of the Legend of Zelda games (Blasphemy, I know!) it allows me to review Link with an unbiased view.  I can take this figure at face value and not be affected by any sort of nostalgia.  So on with the show!

First Impressions:

Again, having never really played any Zelda games I can’t really gauge how accurate it is to the source material, but I’ve seen and heard enough about the Zelda games to know that this is most definitely Link.  He doesn’t have an overly intricate or detailed design which is good to see.  The plain green tunic and cap provide a nice backdrop for his more detailed items, namely the Master Sword and his Hylian Shield.  He’s not an overly large figure and it would seem that he scales well with other Nintendo figmas such as Samus Aran from the Metroid series and Pit from the Kid Icarus series.

Link at the Ready
Link at the Ready
Looking for Adventure
Looking for Adventure

Articulation:

Starting from the top, his head can turn left and right to a decent degree and the back of his cap has a swivel so it makes it easier to turn his head while he has his sword’s sheath equipped to his back.  Up and down movement can also be hindered by the sheath but it’s mostly his hair at the back that gets in the way.  He’s also only able to manage a slight left and right tilt.

Arms offer a good range of movement and he’s able to turn and bend at his upper torso since there’s no joint in the waist area.  There’s a reasonably good range at the hips due to the bottom of his tunic being made from a softer plastic so it bends and flexes more freely.  The knees work well and the joints at the ankle and toes help to create added flexibility with posing.  It’s not difficult to get Link into some pretty good poses – dynamic or otherwise.

Stand Guard
Stand Guard
Defend Yourself
Defend Yourself
Take That!
Take That!

Accessories:

Link comes with his trusty sword and shield combo, 2 interchangeable faces (neutral and shouting), and a “slashing” effect part for his sword.  He also comes with an assortment of interchangeable hands including left and right open hands, left and right closed fists, left and right splayed hands and left and right hands for holding his sword and shield.  Also included is an extra front hair piece for action poses or for that wind-swept look.  The Master Sword is nicely detailed and has a metallic finish to the blade.  The Hylian Shield is also nicely detailed and offers metallic accents and has the added bonus of being able to store the sheath and be equipped to his left or right arm.  Purists will prefer to equip the sword on the left and the shield on the right, but others (or noobs like me) have the option to equip them the other way around.  The sheath features some nice detail as well and easily stores the Master Sword.

Also included is the customary clear plastic stand and a snap-lock bag to store all the accessories in.

Link's Gear
Link’s Gear

Conclusion:

As with Figma Samus Aran, fans of the series should pick up their very own Figma Link because in my opinion this is the best representation of the character so far.  I may not know much about The Legend of Zelda, but I do know that this is a quality figure that comes with the usual figma flair and polish.  He doesn’t come with a lot of accessories apart from his normal combo which is a bit of a shame.  However, with his sword and shield at the ready he’s able to do battle with the forces of evil (or a decent Ganon figure if you have one).

Figma Link can be found at the link below as well as many other figures in the figma range.

I Have the Power!
I Have the Power!
375 mL Drink Can for Scale
375 mL Drink Can for Scale
"Can I borrow that?"
“Can I borrow that?”
"Am I doing it right?"
“Am I doing it right?”

(*Note*  In order for Samus to hold Link’s sword, it had to be modified.  The sword’s grip was meant to be removable in some way to allow for easier interchanging between hands.  Mine had been glued together so I had to modify it myself.  It is not something I would recommend anyone do unless they knew what they were doing and had the proper tools available.)

Figma Samus Aran – Review

Coming up next is my review for Figma Samus Aran.

From the Wiki:  “Samus Aran is the protagonist of the Metroid science fiction action-adventure game series by Nintendo. She was introduced in the 1986 video game Metroid.

Samus Aran is an ex-soldier of the Galactic Federation who turned into a Galactic bounty hunter, usually fitted with a powered exoskeleton with weapons that include directed-energy weapons and missiles. Throughout the series, she executes missions given to her by the Galactic Federation while hunting the antagonistic Space Pirates and their leader Ridley along with the parasitic energy-draining organisms called Metroids.

Samus has appeared in every Metroid video game and has also been featured in media outside of the series, including the comic book version of Captain N: The Game Master and the Super Smash Bros. series. She is well known as one of the earliest female protagonists in video game history and has remained a popular character over a quarter-century after her first appearance.”

The particular suit that she’s sporting here is the Varia Suit design that features in the game Metroid: Other M.  Now on with the review!

First Impressions:                          

The first thing that catches my eye is that the suit makes her a rather large figure – much larger than most female (and male) figures that feature in the figma line.  Some people prefer a flat finish over the metallic finish to her paint job seen here, whereas I don’t mind the metallic finish.  It makes sense to me since it is supposed to me a metal suit after all.  Despite sporting a large metallic suit, she is able to show off quite the feminine figure.  It’s not an overly intricate design, but it has nice clean lines and comes with the usual figma polish.

Here she is.
Here she is.
Yay!
Yay!

Articulation:

She has a fairly decent range of motion and is able to recreate some of her more iconic poses.  Her joints are sturdy and are able to hold poses well.  However, you won’t get a whole lot of range of movement from her head due to the helmet sitting so close to her torso.  Left and right movement is drastically hindered and there is very little up and down movement.  There is also very little in the way of a left and right tilt.  The shoulders move well, but care must be taken when posing to minimise the large gap that can appear between the torso and shoulder armour.  Having an extra joint in the feet for toe movement is a nice touch – something that a lot of the more recent figmas seem to be doing now.

Attack!
Attack!
Single Shot
Single Shot
Rapid Fire ACCESS
Rapid Fire

Accessories:

She doesn’t come with a large amount of accessories, but what she does come with is quite fitting for her character.  Due to having a gun-arm on her right side, she only comes with hands for her left (naturally).  She comes with an open hand, a closed fist, a splayed out hand, a “thumbs up” hand, and a hand that’s shaped to hold things, like staves/poles and other such items/weapons with a round handle.  She also come with an interchangeable part for her gun-arm to show her missile launcher power-up, and two effect parts for her gun to show single-fire and rapid-fire shots.

Also, most notably, included in the bundle is her iconic Morph Ball mode.  The package also includes the customary figma accessories such as the poseable clear plastic stand and a snap-lock bag to store all her accessories in.  The Morph Ball has a hole in it so that you can attach it to the stand to prevent it from rolling around if you choose to display the ball.  The gun effect parts are cool, but it would have been cooler if they included some sort of missile effect to go with the missile launcher mode of her gun.

Samus' Gear
Samus’ Gear
Missile Launcher Acquired
Missile Launcher Acquired

Conclusion:

In my opinion, this is currently the best Samus figure to date.  It’s a very good representation of the character and the accessories included add another level of fun to the figure.  Fans of the series should be sure to pick her up and passers-by should consider having a kick-ass bounty hunter in a powered suit (who happens to be female 😉 ) to add to their ranks.

She can be found at the link below along with other figures in the figma range.


Ready...
Ready…

Here we have figma Archer, figma Samus and figma Caro Ru Lushe and a 375mL drink can for scale.
Here we have figma Archer, figma Samus and figma Caro Ru Lushe and a 375mL drink can for scale.
"What a curious object..."
“What a curious object…”
"I think I can hear something..."
“I think I can hear something…”
"Oh my God, it's gonna kill me!!"
“Oh my God, it’s gonna kill me!!”

Revol Mini Cyborg Ninja and Solid Snake – Review

Introduction:

ninja-and-snake
Ninja and Snake – together at last!

From the smash-hit PlayStation game “Metal Gear Solid” comes the Revol Mini versions of Solid Snake and Cyborg Ninja.  I remember spending a lot of time playing “Metal Gear Solid” (in my younger days of course :P) and to finally have figures of these two is something that I’ve been eagerly anticipating, so on with the review!

First Impressions:

Face off!
Face off!

One of the first things that you may notice straight out of the box is that they’re fairly detailed for such small figures – roughly in scale with G.I. Joes, and their overall look feels more stylised.  The joints move smoothly considering the Revol Mini line is an offshoot of Revoltech, whose figures feature joints that have a “ratchety”feel to them and click when moved. Both of them are able to hold poses very well and feel like figures you might like to have at your work desk and just pick up and play with and try all sorts of poses and scenes.

Accessories:

Featured in Snake’s package are his FAMAS assault rifle, his trusty SOCOM pistol with silencer (which can be removed), left and right closed fists, left and right hands for holding weapons, and an open left hand that’s able to hold his cigarette.  He also comes with binoculars, a claymore mine with trigger switch and cable, a clear disc to assist with standing, and a tool to adjust his eyes.  It might not look like it at first but the eyes are actually adjustable.  He can also equip Cyborg Ninja’s arm laser.

 

Snake's Gear
Snake’s Gear
FAMAS Assault Rifle
FAMAS Assault Rifle
SOCOM Pistol with Removable Silencer
SOCOM Pistol with Removable Silencer
Cigarette Break
Cigarette Break

Featured in Cyborg Ninja’s package are his sword, left and right closed fists, left and right open hands, a gripping hand for his sword, a clear plastic disc for him to stand on, and a laser gun that slips over his forearm (once you remove his hand of course).

Ninja's Gear
Ninja’s Gear
Ninja's Sword
Ninja’s Sword
Ninja's Forearm Laser Gun
Ninja’s Forearm Laser Gun

Articulation:

They both have a reasonably large range of movement for such small figures, and are quite capable of replicating some of their more iconic poses.  The joints at the shoulders, elbows, knees and ankles make posing effortless.  One issue you may encounter, however, is that while they are able to do some pretty dynamic posing, the way that their legs have been sculpted means that they are pretty much unable to stand in a neutral position with their legs together.  In short – they’re bow-legged.  The joints in the neck, torso and hips also have a good range of movement without seeming too exaggerated.  It’s really easy to make them as expressive as you want them to be, and with the added benefit of Snake’s adjustable eyes it helps to create even more possibilities.

375mL drink can for scale
375mL drink can for scale
The clear disc helps with balancing
The clear disc helps with balancing

Conclusion:

Solid Snake and Cyborg Ninja by Revol Mini will be a welcome addition to not only fans of Metal Gear Solid, but to anyone looking to own neat little figures of Snake and Ninja to have at their desk to pick up and play with at any time.  The joint system makes posing a joy and I’ve found myself having a lot of fun with these guys.  Extra care should be taken with Snake’s cigarette accessory (a spare was included with mine) as I can see it being lost very easily due to how small and fiddly it is.  If you like, you can check them out at the links below, or other figures in the Revol Mini line.


 

Gimme back my gun!!
Gimme back my gun!!